When you think about giving feedback to your employees, what’s the first thing you think about? Chances are, you dread the awkward conversation. Lots of managers go so far as to avoid giving employee feedback altogether, especially when it’s negative.
Gone are the days of reliably planning far ahead in business. In the last few years, constant uncertainty has led to the shortening of business planning cycles from five years, to three, to one and now even three-month plans.
Until relatively recently, many organizations have been skeptical about remote working. Managers don’t always trust their people to have the self-discipline or motivation to be productive at home or away from an office, so many have insisted on having people come to the office every day.
After a trying few months, much of the world is now returning to something starting to resemble “normality.” That doesn’t mean that everyone is back to their water cooler conversations or hanging out in the kitchen, but many organizations have reopened
Gamification tends to prompt one of two responses. Half of those responses will be along the lines of “I like playing games, so this sounds fun!”, while the other half will be “Ugh, gamification… what a gimmick.”
In early March 2020, Xtractor hosted a vibrant customer event for more than 100 attendees in Stockholm. The focus of the day was “A New Landscape for Learning”, looking into the changes and innovations that are likely to influence workplace learning dur
As part of our vibrant Totara Community, we run regular webinars about absolutely everything to do with workplace learning, performance and engagement, whether that’s gamification, personalization or even developing your own e-learning content.